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[
changed] GAU8 Mod aktualisiert
[
changed] CSE aktualisiert, inklusive Server Side defaults. @Missionsbauer: Advanced Ballistics ist standardmäßig NICHT aktiviert, so dass Ihr frei entscheiden könnt, welche Gruppen es schwer haben mit zielen und welche nicht
[
changed] TFA aktualisiert
[
changed] HLC aktualisiert
[
changed] ASR AI aktualisiert
[
removed] Weapon Safety Mod (wird nicht mehr benötigt, CSE hat dieselbe Funktionalität)
ACHTUNG: Unter @W_Mods liegt eine AdvancedBallistics.dll, die den AB-Teil von CSE beschleunigt. Vermutlich müsst Ihr diese in den ArmA 3 Hauptordner verschieben!
Changelog CSE (Nur die neuen Änderungen mit dem update heute):
Added: Client side option for grain effect from NVG.
Added: Surgical kit to crate (CMS).
Added: Unrest action to weapon resting module.
Added: Weapon resting (without bipod) on terrain.
Added: Improved convective cooling (weapon overheating).
Added: Sounds for weapon unrest/undeploy actions.
Added: Action stitching (CMS). Uses the surgical kit.
Added: Advanced Ballistics (by Ruthberg)
Added: assignMedicalEquipment module for medical equipment (CMS)
Added: ATragMX (by Ruthberg)
Added: Bodybag and bodybag action (CMS)
Added: CBA Dependency
Added: CC item crates
Added: Combat Deafness module
Added: Concept AmbientCivilians module
Added: Fast roping module (WIP, not polished and error-prone)
Added: First implementation of disposable launchers
Added: getIn and getOut EH support
Added: iedpack from A2 (by Aposky)
Added: Implemented use equipment option for AIM
Added: Kestrel 4500 (by Ruthberg)
Added: Load and unload object eventhandlers
Added: On initialization all CMS magazines will be replaced by items (TEMPORARLY)
Added: Option to disable config execution of modules for certain entries (disableConfigExecution = 1; in CfgModules entry)
Added: Polish translations to stringtables
Added: Put eventhandler support
Added: Replace darter battery option (vehicle)
Added: Russian translation of CMS
Added: Setting to disable vehicle crash damage (CMS)
Added: Sounds for weaponResting and magazineRepack
Added: Surgical Kit (CMS)
Added: Take eventhandler support
Added: Treatment now works for prone units (CMS)
Added: Weapon Heating module
Added: Weapon Safety module as part of (cse_sys_equipment.pbo)
Added: Added support for disabling broadcasting your own position on the BFT tracker.
Added: Advanced Interaction items to curator
Added: Allow use of map screen setting for CC BFT trackers.
Added: Ambiance sound module
Added: Bodybag item for curator placement
Added: Carry option to logistics.
Added: Display icon when resting weapon or have bipod deployed (top right, making use of displayIcon function)
Added: Drag option to logistics. Static weapons are now draggable.
Added: Hide ammo information option within equipments module
Added: displayIcon function (Shows icons in the top right of your screen)
Added: drinking sound to drinking action of field rations module.
Added: hasOpenWounds_CMS function
Added: variable for tracking units in reviveState across network
Changed: Adjusted grain effect from NVG.
Changed: CBA is now optional again. No longer a requirement but is supported.
Changed: Can now also repack magazines while prone.
Changed: Can now also swap barrel while prone.
Changed: Damage is now only down if wounds are being added (CMS).
Changed: Hint from deafness is now an small icon in the top right of your screen -> cse_fnc_gui_displayIcon.
Changed: Made the ear ringing sound replay less often .
Changed: Output for check ammo is now a CSE display message.
Changed: Action keybindings can now only be activated when player can interact
Changed: Added bottom limit for blood volume
Changed: Adjusted grain effect for night vision
Changed: All CMS Items are now items instead of magazines (IMPORTANT)
Changed: Combined pbo's NVG and weaponresting with sys_equipment.pbo
Changed: Combined the following modules into one (cse_sys_equipment.pbo): NVG adjustments, Weapon Resting, Attachable Items, Magazine Repack, Ammo checking.
Changed: Custom eventhandlers can now also be accessed through mission description.ext
Changed: Improved performance from getDragOptions
Changed: Logistic carry action now also works on objects with cse logistics carry enabled through a set variable
Changed: Moved damage thresholds to separate module (No longer part of the CMS module)
Changed: Now ejects dead units from vehicles
Changed: Overworked the magazine repack feature
Changed: Refined the old wind deflection code based on AdvancedBallistics
Changed: Rewrite of handleDamage [CMS]
Changed: Advanced Interaction magazines are now items
Changed: Field Rations magazines are now items
Changed: Message Display functions now support localization
Changed: Tied bloosloss in with cardiac output. Should improve bloodless effect. WARNING: cse_fnc_getBloodLoss_CMS will no longer return accurate results on non local units!
Changed: increasePain function now also supports string values representing bodyparts (same as addOpenWounds_CMS)
Disabled: Config execution for legacy modules
Fixed: Ambiance Sound module.
Fixed: Bug #75789: Modules defined on server aren't initializing.
Fixed: Bug #75790: Error Undefined variable in expression cse_fnc_setDead.
Fixed: Bug #75791: Ballistic Items and Earplugs Crates are transparent when placed in editor.
Fixed: Bug #75813: Parallax Adjustment Script Error.
Fixed: Bug #75814: Opening Kestrel on Dedicated Server.
Fixed: Bug #75816: OPA item does not work (airway from CMS).
Fixed: Bug #75817: Combat Deafness Continuous Ringing.
Fixed: CMS would sometimes play a ringing noise.
Fixed: When using force dead with cse_fnc_setDead, _force would not receive a value.
Fixed: Icon never fading out (weapon resting)
Fixed: Bug in weapon unresting code (weapon resting)
Fixed: CC Item names
Fixed: Configuration button bug
Fixed: Field Rations module arguments
Fixed: gui_loadingbar no longer running twice as fast as it should
Fixed: IR strobe effect sticking around
Fixed: It is no longer possible to drag/carry units inside vehicles
Fixed: Missing addon dependency lists
Fixed: Position of icon on display messages (Was overlapping the content label)
Fixed: Width of display messages
Fixed: Zeus Placement bug
Fixed: Damage thresholds didnt function properly.
Fixed: Dropping objects before unit goes unconscious.
Fixed: issues with CSE backblast module
Replaced: cse_sys_backblast.pbo with cse_sys_launchers.pbo
Improved: Scroll wheel option for name tags module
Improved: CMS module now supports localization in everything but the activity log.
Improved: Performance optimization for many parts of CSE.
Improved: Scroll wheel option for name tags module
Removed: No longer supporting Disposable launchers. Config remains for backwards compatibility for the time being.