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Nexus Update November 2015:
Focusing upon the improvement of core features and multiplayer systems:
- provide a more robust foundation
- investing further in gameplay features such as fatigue and personal protective equipment
- includes new End Game instances and extensions to the mode's functionality.
Our objective is to create a solid basis for future MP content, using this mode to optimise shared systems, identify performance bottlenecks, and validate improvements in other areas, such as AI, audio, and animations.
Complementing this development, we'll deploy a foundation build of ‘Arma 3 Units', a web-based service that connects players with communities.
Eden Update 1. Quartal 2016
Built around the introduction of a 3D scenario editor, our New Year Eden Update targets improvements to Arma 3's usability and visual fidelity.
- A planned overhaul of the way that players can discover and join MP sessions
- several usability tweaks (such as control mapping, weapon switching, and the configuration of game and difficulty settings)
Alongside this, further Launcher improvements (i.e., mod dependencies), will make discovering custom content simpler than ever, while a 'visual update' brings splendid new lighting and water shaders.
ARMA 3 APEX Expansion 2. Quartal 2016
The Arma 3 Apex expansion strikes a balance between adding valuable new features, systems, and content, and the resolution of some 'legacy' issues, which stands to improve the game.
- Tanoa
- a co-op campaign
- new vehicles, weapons, and characters
- expand our line-up of more familiar / modern-day armaments
- introduce new vehicle classes, such as VTOL aircraft and Light Strike Vehicles.
Apex is also a focal point for longer-term platform and usability advancements. Improving how players share information in MP, and overhauling interaction mechanics is a fundamental goal. A Main Menu redesign, together with investment in the MP framework, aims to improve the discoverability / experience of official and custom content.
Just to be clear, as with our previous releases, we're maintaining a 'features are free, content is premium' doctrine. That means all platform improvements and additions (e.g., the 3D editor) are available to everyone, but significant new content (e.g., Tanoa itself) will be tied to ownership of Arma 3 Apex.